By analyzing a glitch, the Airborne company found an amazing way to make steaming on smartphones much faster then 3G.
They came to us to make an animation to explain the difference in streaming by visualizing it as a juggling game.
3D render preview of the ball canon
Preview render of the model we've made for the ball canon.
The protagonist in 3D.
A still picture of a park to be used at a lecture of Airborne.
A still picture of a living room to be used at a lecture of Airborne.
An other still image to be used at a lecture of Airborne.